|
|
Lummox JR wrote in message <37F### [at] aolcom>...
>Inspired by the infinite reflection inside a dodecahedron, I figured I'd
>try it myself. Took me forever to figure out the vertices so that I
>could add the edges, but those were important as without them the
>reflections tend to get cut off (instead of seemingly hidden behind a
>cylinder).
>This only had max_trace up to 20. The three spheres in the foreground
>are the real ones, and all the others are reflected. This is inside a
>large dodecahedron; the camera is right in front of the near edge of the
>shape.
>Total render time: About 90 minutes. (Yes, and for a 320x240 image.
>Urgh.) That time might be a little high due to my screen saver kicking
>in occasionally, but not *very* high. I'm using a Pentium 166, so I'm
>not expecting a stellar render time anyway. I can't help but wonder,
>though, if some bounding shapes would help.
>
That's really nice. Could you please share the source and I'll
try it on my PIII 450.
Gail
*******************************************************************
* gsh### [at] monotixcoza * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
My Software never has bugs, It just develops random features
*******************************************************************
Post a reply to this message
|
|